

#Quake 5 mac mac os#
~/Library/Application\ Support/Fodquake/id1/ directory on Mac OS X.~/.fodquake/id1 directory on FreeBSD and Linux.Fodquake/id1/ directory on AROS and MorphOS.To play QuakeWorld you need to copy pak0.pak and pak1.pak from your Quake(World) game to: Q: Why do I get "Error: W_LoadWadFile: couldn't load gfx.wad" when trying to run Fodquake?Ī: Fodquake data files aren't ready yet. If the server asks for the cvar to be changed, only the userinfo will be changed, and the value will be restored when disconneting from the server. No longer lets broken mods (hint: they start with the letters 'kt') change the rate cvar.

Downloads can be much faster on compatible servers. Tab completion of commands and variables and other things presenting the output in a grid will use the new table layout code.įTE-compatible support for compression of network data. Table layout code with optimal layout and entry sorting. Linux USB mouse poll rate settings are checked and a warning is given if found to be lower than 500Hz. Sound system parameters can be changed while Quake is running and sound can be completely turned on/off as well without a restart. Command line options are converted into their respective cvars for legacy reasons. Every option can be set by regular Quake cvars. QW networking independent from rendering.įlat rendering of maps, in both OpenGL and software rendering, with the user being able to either choose distinct colours for walls, floors/ceilings and slopes, or choosing to colour each surface on the entire map according to their wish.Ĭommand line arguments are no longer needed. Join, observe, search, watch EzTV streams via QTV proxy. Server browser - to easily find a match or a player.
